Hello !
This is my latest modeling inspired by king’s Arthur Legend and the great french TV show which tells his story : Kaamelott. For this chest I’ve chosen a video game workflow which has an objective to limit polygon count while preserving a certain amount of detail at the same time. I began modeling in Maya and then sculpted details in Zbrush. Paying attention to UVs, I’ve imported everything in Substance 3D Painter, baked and textured that before doing the rendering in Marmoset Toolbag. This prop is just the beginning of a project in Unreal Engine which will come soon so don't forget to subscribe !