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What the Scout!? | Stylized props

In this section, I will present my work on props modeling and texturing for the game What the Scout!? (You can find the game's pitch, its presentation video, and the rest of my work right here: https://www.artstation.com/artwork/qJeBzy ). The artistic direction is handcrafted with a clay effect, so research was conducted to achieve this effect using ZBrush and Substance Painter.
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Platform : PS4 and PC
Engine : Unreal Engine 4.27
Genre : Chaos management game
Download on itch.io: https://isart-digital.itch.io/what-the-scout
Instagram : chaoskeepers_studio
X / Twitter : Chaoskeepers19
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Credits :
3D Game Artists:
Eva Camus - Maëlle Fournier - Maïlys Hainaut- Sarah Jaby
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2D Game Artists:
Léa Ménard - Gabrielle Penager
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Game Designers & Programmers:
Kalvin Delcenserie - Youssed Housni - Jordan Sallot
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Game Programmers:
Maxence Retier - Léo Lorcet
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Game Designers:
Marine Appourchaux - Alexandre Blontrock - Dimitri Jacobson - Maxine Tata
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Producers:
Constance Krajcarz - Damien Mauron

Tree materials were done by Maïlys Hainaut and Sarah Jaby and ground textures by Sarah Jaby

Tree materials were done by Maïlys Hainaut and Sarah Jaby

Tree materials were done by Maïlys Hainaut and Sarah Jaby

2D Concept was done by Gabrielle Penager

2D Concept was done by Gabrielle Penager

Concepts were done by Léa Ménard

Concepts were done by Léa Ménard

Tree materials were done by Maïlys Hainaut and Sarah Jaby

Tree materials were done by Maïlys Hainaut and Sarah Jaby

Tree materials were done by Maïlys Hainaut and Sarah Jaby

Tree materials were done by Maïlys Hainaut and Sarah Jaby

Concepts were done by Gabrielle Penager and Léa Ménard. Scout's body was done by Eva Camus

Concepts were done by Gabrielle Penager and Léa Ménard. Scout's body was done by Eva Camus